What happens when you turn off Wi-Fi for a week

A friend of ours told us this a few weeks ago, and we thought it would be cool to publish it here:

Day 1: Initial Terror

Sunday afternoon. We said it out loud, no turning back:
—“This week… no screens.”
My daughter looked as if we had declared war. My partner thought it was a joke. My eldest son asked if that included his smartwatch too.
Spoiler: yes.

The table was empty and the house… silent.

Day 2: First withdrawal symptoms

On Monday, no one knew what to do. There were walks down the hall. The fridge was opened every ten minutes. People stared at the ceiling.
Until, without much faith, someone said:
—“What if we play that game with the weird cards?”
They were referring to BETRAYAL – The Last Vote.
And that's where it all began.

Day 3: Medieval epic unleashed

The game absorbed us. The children passionately argued about clues. My partner slipped into the role of the traitor with suspicious ease.
There was debate, laughter, shouting, accusations...
When it ended, the silence afterwards was one of those good silences: the kind that indicates something has happened.

Day 4: The board as a meeting place

We continued with The Holy Encounter.
I never thought organizing a fictional procession would generate so much tension (and so much laughter).
That day, after tidying up, grandma told us what real processions were like in her village.
It was magical.
No one looked at the clock.

Day 5: The magic of repetition

They no longer asked for screens. They asked for a rematch.
We invented new rules. We played by candlelight.
We even created a mini escape room at home using post-its and old objects.
There was creativity in the air. And connection.

Day 6: The conversations that only arise through play

We talked about difficult decisions. About what we would do in situations like those in the game.
My daughter, who always avoids personal topics, shared something important.
The game didn't force it. It just facilitated it.

Day 7: An endless ending

The following Sunday, someone said:
—“Can we do this every week?”
And they weren't referring to cutting off the Wi-Fi. They were referring to playing together.

It wasn't a perfect week. There were arguments, misunderstood rules, hidden cheating.
But it was a real week.
And that table—the same old table—became our meeting place.

Conclusion: It wasn't the Wi-Fi. It was us.

Taking away screens wasn't the solution. The game was the bridge.
Because play unites, provokes, generates shared stories.
And because when played well, the family also reboots.

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