Discover the real-life settings that inspired the game BETRAYAL

One of the unique aspects of TREACHERY – The Last Vow is its setting: it is not a fantasy game or generic historical fiction but an experience deeply connected to real places that you can still visit, explore... and imagine.

This narrative escape room in card format takes place in the year 1120, during Alfonso I "The Battler"'s campaign against Calatayud. And although the game has its narrative twists, the basis is thoroughly documented.
All the settings that appear are inspired by real historical places. Today we tell you some, without spoilers, so you can discover the cultural value behind each card.

The Barbitania ravine

This enigmatic name is a reference to Barbastro , where part of Culture Games was born and this project began to take shape. Barbitania was the ancient name of the area in Roman times, and its mention in the game pays homage to that cultural origin.
It is a nod to the territory that not only gave birth to a game idea, but also a different way of telling history.

Puerta Terrer

One of the ancient fortified entrances to Calatayud , and one of the most symbolic places in the city.
Puerta Terrer marked the access from the road to Zaragoza, and even today it can be seen as part of the defensive framework that resisted numerous sieges.
In the game, its presence evokes that moment of maximum tension in which the city gates could mean salvation... or betrayal.

Church of San Pedro de los Francos

This temple, which still stands imposingly in the old town of Calatayud, is a jewel of Aragonese Gothic. According to tradition, it was erected by order of Alfonso I in gratitude to the Frankish crusaders who participated in the conquest of the city.
In TREACHERY , its inclusion is not decorative: it is part of the narrative landscape where religion, power, and strategy intersect. We cannot say more, for obvious reasons.

(We know that San Pedro de los Francos did not exist then, but another ancient temple of worship to San Pedro did)

The Synagogue

During the 12th century, Calatayud had an active Jewish community, whose synagogue was an essential part of the city's social and cultural life.
In the game, this space represents not only a physical place, but also the clash of cultures and tensions that defined the urban politics of the time.
And yes, its role in the game's story is important... but we won't reveal it here.

Ayyub Castle

The castle that gives the city its name (Qalat Ayyub) was one of the key points in the Muslim defense. Today, remains of its walls stand on top of a hill, and it is one of the symbols of the military power of the time.
Its presence in the game is inevitable, but what happens within its walls you will have to discover by playing.

A setting with soul

Every location in TREACHERY – The Last Vow is not just for aesthetics: it is designed to immerse you in a real historical moment , with its tensions, its characters, and its decisions.

But don't worry: if you don't know Calatayud, you don't need to be an expert to play. On the contrary: the game is a perfect gateway to want to know more, visit these places and see history with different eyes.

And if you already know these scenarios... get ready to rediscover them.

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